In the same way early astronomers used calculation tables to explore the trajectories of celestial bodies, this instrument explores microtonality in which the performer manually constructs ratios of pitches and their corresponding placement on the keyboard. Equal temperament, the way most instruments are designed, is only one potential destination on a near limitless plane of frequency manipulations. The rawness and freedom of this method of music-making is reflected in the instrument itself, with bare brass rods as points of contacts on a live circuit.
Digital Education & Learning Technologies Applications (DELTA)
As an Immersive Media Support Specialist at DELTA for over 2 years, I contributed media deliverables to 4 individual college courses, across 3 grant cycles. We developed media pipelines for VR Video production and distribution, ambisonic audio integration, photogrammetry, and immersive web-based content.
(Sub)Systems Exhibition Website
For the 2022 Goldsmiths Computational Arts MA/MFA degree show, I worked on a small team to develop the website from scratch.
Loosely based on the tabletop game Terraforming Mars, this application supported the Ludens Theatre Company's immersive theatre performances.
Mercedonius is an immersive installation consisting of mixed reality audio, mixed media, and physical computing. Headphones, with an attached Vive Tracker, afford 6 degrees-of-freedom binaural audio. This piece explores a malleable relationship with time, allowing the listener to synchronize, de-synchronize, and re-synchronize with objects in the space through interactive audio.
The Rhombus was a collective focused on creating monetized live-streaming events and interactive experiences through a virtual 3D venue. The venue is hosted on Decentraland, a web3-enabled platform with its own ecosystem of virtual land, avatars, and live events.
This VR short film with ambisonic audio details the immense anxiety, dread, and loneliness of the 2020 Coronavirus pandemic. Using one clip, a sound design from a Moog Mother-32, and lots of video feedback, this film describes the process of questioning one's goals, while pursuing these goals, to the point where sense of direction and purpose is lost entirely.
Wearable Mushroom Log
The mushroom log materializes the way that artifacts in video games are created, through 3D models and UV maps. This project combines the processes of 3D printing and CNC embroidery to create a colorful, textured artifact that resembles a 3D model.