All
Web
Audio
Art
Ongoing

AllEars: Immersive Web Audio
Apr 15, 2024
Funded through the Arts Council England's Develop Your Creative Practice, All Ears is a project aiming to create spatial audio tools for the browser that are screen-reader accessible.

Ephemerides
Jan 01, 1970
In the same way early astronomers used calculation tables to explore the trajectories of celestial bodies, this instrument explores microtonality in which the performer manually constructs ratios of pitches and their corresponding placement on the keyboard. Equal temperament, the way most instruments are designed, is only one potential destination on a near limitless plane of frequency manipulations. The rawness and freedom of this method of music-making is reflected in the instrument itself, with bare brass rods as points of contacts on a live circuit.
Archive

Press Conference
Jan 01, 1970
Installation, Perfomance, and co-host of Gaming Poetry, a free Workshop

Digital Education & Learning Technologies Applications (DELTA)
Jan 01, 1970
As an Immersive Media Support Specialist at DELTA for over 2 years, I contributed media deliverables to 4 individual college courses, across 3 grant cycles. We developed media pipelines for VR Video production and distribution, ambisonic audio integration, photogrammetry, and immersive web-based content.

Mercedonius
Jan 01, 1970
Mercedonius is an immersive installation consisting of mixed reality audio, mixed media, and physical computing. Headphones, with an attached Vive Tracker, afford 6 degrees-of-freedom binaural audio. This piece explores a malleable relationship with time, allowing the listener to synchronize, de-synchronize, and re-synchronize with objects in the space through interactive audio.

The Rhombus
Jan 01, 1970
The Rhombus was a collective focused on creating monetized live-streaming events and interactive experiences through a virtual 3D venue. The venue is hosted on Decentraland, a web3-enabled platform with its own ecosystem of virtual land, avatars, and live events.

Watch Yourself
Jan 01, 1970
This VR short film with ambisonic audio details the immense anxiety, dread, and loneliness of the 2020 Coronavirus pandemic. Using one clip, a sound design from a Moog Mother-32, and lots of video feedback, this film describes the process of questioning one's goals, while pursuing these goals, to the point where sense of direction and purpose is lost entirely.